Saturday, May 10, 2014

Service Robot - final Concept


This is the final Concept (and Model) for my Service Robot Design. In comparison to the grey-shaded Version I posted earlier I have added some minor details here and there. Modeling was done in Maya, Rendering in Mental Ray, using GI and FG and some post-work in Photoshop and After Effects.




Animation and Turntable for my Service Robot concept to better illustrate the overall design and the working of its arm folding mechanism. Modeled in Maya, textured in Mari, rendered in Mental Ray and compositing done in After Effects.

Monday, March 24, 2014

futuristic water power station






This was a concept I did last year for a project I have been working on. It was part of a commercial campaign for Mercedes Benz Nutzfahrzeuge and their Unimog. It is a combination of two seperate concepts you can see below. Sketched 2D in Photoshop.


Sunday, March 23, 2014

Narnia like Deer Soldier concept



Doing another character with Fur for a commercial project at the beginning of the year led to this piece. It started as a ZBrush sketch and evolved into this Narnia like character. I used Mari for texturing and Shave and a Haircut for Fur. The castle and the character are actual geometry, sky and fire effects are handpainted / photo-bashed.

These are some concepts I did to explore possible versions for the buckles on the belts - went with the one in the center.

Wednesday, October 2, 2013

Thowas Pygmy Cow


This creature lives hidden in the deep forests of a distant planet named Thowas. Since she is a herbivore her only means to defend herself against attacking predators is to inflate her back body, hence exposing poisonous spots and making her appear bigger. She also splays her nostrils and ears thus showing off the brightly colored insides - pretending to be the scary mouth opening of a very dangerous animal...

Robot Concepts


Back again with some work I did throughout the year so far. This one is the first of a series of robots and other concepts I developed for an add agency. It was briefed to be a service robot in a "near future" maintenance setting.

This was the one the client chose. I started it as a rough model in Maya and sketched on top.

Above is the finished model with no textures yet.

Friday, March 8, 2013

a hidden place - WIP




A preview version of how the final animation may look like. I did not like this table, so I made a different one which I still have to render. Also I want to incorporate some animated effects like a flickering candle flame, moving shadows and things like that.





To keep up my hardsurface modeling skills I started this project for an interior scene. It belongs to a well known unknown person from the late 1900s, who lived in a now also famous district in London... I will give some more clues during texturing. I am done with modeling now and these are renderings with ambient occlusion and wireframe.