Wednesday, November 11, 2015
Since I had been modeling a lot architecture lately, it was fun to do something pure 2D and organic again. Some of my friends looking at my recent creatures thought I should do something more cute - so here we go. This creature lives in the desert but stays inside caves during the heat of the day. When it is getting dark and the ground is cooling down it goes on its hunt for little insects or some delicious flowers. It is about the size of a cat, maybe a little bit bigger. Pure Photoshop work, no 3D here.
Monday, June 1, 2015
Tuesday, April 7, 2015
The Tree Snatcher creature lives in the tree tops. It's tail usually dangles down below the branch it sits on. With the moist and smelly part, it attracts lots of insects, which in turn lure bigger prey close to the snapping claws. Once caught, there is no escape and the prey gets brought towards the mouth area of the Tree Snatcher where it injects a poisonous and decomposing liquid. Very much like spiders digest their catch. I started and finished this one as pure 2D in Photoshop.
Saturday, February 7, 2015
Started as a head/bust Zbrush doodle, I took this one further and gave him a body too. Also I remeshed him and prepared a Maya file for animation, though this will take some more time to finish. As a concept for texturing I rendered him in Maya and did some paint over in Photoshop.
Monday, November 3, 2014
To gain some more knowledge on iray for maya, I recently spent some time to set up this scene (NURBS drill model by Onur Aytekin). Since iray for maya handles its custom passes through light path expressions it was a good opportunity to look into that too. The final render took about 9 hr on my machine in 3.5 K resolution. As with the last project, defining materials and light setup in iray for maya is just a pleasure!
Wednesday, October 22, 2014
Recently I have completed a CGS Workshop "Animal Skin and Scales in Mari 2.6" taught by Alwyn Hunt. This is the final result. The "bare" model was provided (i.e. no bump or displacement). All texturing, lighting and rendering was done by me.