Monday, November 3, 2014

DeWalt 20V max render / some more iray


To gain some more knowledge on iray for maya, I recently spent some time to set up this scene (NURBS drill model by Onur Aytekin). Since iray for maya handles its custom passes through light path expressions it was a good opportunity to look into that too. The final render took about 9 hr on my machine in 3.5 K resolution. As with the last project, defining materials and light setup in iray for maya is just a pleasure!

Wednesday, October 22, 2014

Wasteland Stalker (design and model by Paul Braddock)


Recently I have completed a CGS Workshop "Animal Skin and Scales in Mari 2.6" taught by Alwyn Hunt. This is the final result. The "bare" model was provided (i.e. no bump or displacement). All texturing, lighting and rendering was done by me.


Saturday, September 20, 2014

perfume flacon / iray testing




Here is something that might please my commercial clients a bit more! I was testing Iray for Maya recently and had to come up with a project not too labour intense, so I could get into testing quite soon. I decided upon doing a perfume bottle and after sketching some rough silhouettes I went into modeling. The bottle was done in Maya, while for the background I did some detailing in Zbrush. Especially setting lights in real time and tweaking material attributes was a great pleasure. Iray itself is fairly easy to learn and a lot is self explanatory. To use Iray at full speed your entire scene has to fit into your graphics memory, which is not possible with geometry heavy scenes or when you have very large textures. All in all, using it was a good experience though I am lacking a bit the possibility to fake certain things. But that is inherent in the tool -  it "only" gives you real world behaviour ;) Obviously I put some post work into the final image in Photoshop.

Friday, May 23, 2014

spaceship concepts


These are some spaceship concepts I have been working on. Eventually I will take some of them into 3D. Not based on a particular story, they are the result of filling in some interesting silhouettes. At different scales and purpose, they are meant for armed missions, interstellar travel or personal transport. All done 2D in Photoshop.

Saturday, May 10, 2014

Service Robot - final Concept


This is the final Concept (and Model) for my Service Robot Design. In comparison to the grey-shaded Version I posted earlier I have added some minor details here and there. Modeling was done in Maya, Rendering in Mental Ray, using GI and FG and some post-work in Photoshop and After Effects.




Animation and Turntable for my Service Robot concept to better illustrate the overall design and the working of its arm folding mechanism. Modeled in Maya, textured in Mari, rendered in Mental Ray and compositing done in After Effects.

Monday, March 24, 2014

futuristic water power station






This was a concept I did last year for a project I have been working on. It was part of a commercial campaign for Mercedes Benz Nutzfahrzeuge and their Unimog. It is a combination of two seperate concepts you can see below. Sketched 2D in Photoshop.


Sunday, March 23, 2014

Narnia like Deer Soldier concept



Doing another character with Fur for a commercial project at the beginning of the year led to this piece. It started as a ZBrush sketch and evolved into this Narnia like character. I used Mari for texturing and Shave and a Haircut for Fur. The castle and the character are actual geometry, sky and fire effects are handpainted / photo-bashed.

These are some concepts I did to explore possible versions for the buckles on the belts - went with the one in the center.